Designing the iPhone User Experience

    A User-Centered Approach to Sketching and Prototyping iPhone Apps



    Bookstore > Books > Designing the iPhone User Experience

    Price$1.44 - $66.84
    Rating
    AuthorSuzanne Ginsburg
    PublisherAddison-Wesley
    Published2010
    Pages336
    LanguageEnglish
    FormatPaper book / ebook (PDF)
    ISBN-100321699432
    ISBN-139780321699435
    EBook Hardcover Paperback

    Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices - lots of them. If your app is difficult to use or doesn't meet their needs, finding another one is just a tap away.

    To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack. For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together.




    4 5 48

    Similar Books


    Articulating Design Decisions, 2nd Edition

    Articulating Design Decisions, 2nd Edition

    by Tom Greever

    Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other nondesigners may be more important than the designs themselves. Because if you can't get their support, your work will never see the light of day - no matter ...

    Price:  $38.67  |  Publisher:  O'Reilly Media  |  Release:  2020

    Building the Realtime User Experience

    Building the Realtime User Experience

    by Ted Roden

    The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs - on smartphones as well as computers. This book shows you how to build realtime user experiences by adding chat, streaming content, and including more featu...

    Price:  $3.37  |  Publisher:  O'Reilly Media  |  Release:  2010

    Articulating Design Decisions

    Articulating Design Decisions

    by Tom Greever

    Talking to people about your designs might seem like a basic skill, but it can be difficult to do efficiently and well. And, in many cases, how you communicate about your work with stakeholders, clients, and other non-designers is more critical than the designs themselves - simply because the most articulate person usually wins.This pract...

    Price:  $23.99  |  Publisher:  O'Reilly Media  |  Release:  2015

    Effective UI

    Effective UI

    by Jonathan Anderson, John McRee, Robb Wilson, The EffectiveUI Team

    Effective UI provides a complete roadmap to building groundbreaking software centered on user experience (UX) quality, how to get management support, employing product management strategies proven to deliver greater success, and how to manage the design, engineering, staffing, and business considerations that must be centered on the user&...

    Price:  $16.07  |  Publisher:  O'Reilly Media  |  Release:  2010

    Designing Multi-Device Experiences

    Designing Multi-Device Experiences

    by Michal Levin

    Welcome to our multi-device world, a world where a user's experience with one application can span many devices - a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experienc...

    Price:  $17.12  |  Publisher:  O'Reilly Media  |  Release:  2014

    The Basics of User Experience Design

    The Basics of User Experience Design

    by Mads Soegaard

    If you're looking to gain an introduction into the world of user experience (UX) design - or maybe even freshen up your knowledge of the field - then this UX design book is the ideal place to start.You'll cover a wide range of topics over nine highly readable chapters, with each one acting as a mini crash course. By the end, you...

    Free ebook  |  Publisher:  Self-publishing  |  Release:  2018

    Head First iPhone Development

    Head First iPhone Development

    by Dan Pilone, Tracey Pilone

    Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand...

    Price:  $7.72  |  Publisher:  O'Reilly Media  |  Release:  2009

    Head First iPhone and iPad Development, 3rd Edition

    Head First iPhone and iPad Development, 3rd Edition

    by Dan Pilone, Tracey Pilone

    Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools - including Xcode and Objective-C prog...

    Price:  $3.49  |  Publisher:  O'Reilly Media  |  Release:  2013