Beginning 3D Game Assets Development Pipeline

Learn to Integrate from Maya to Unity



Bookstore > Books > Beginning 3D Game Assets Development Pipeline

Price$40.99 - $41.45
Rating
AuthorNova Villanueva
PublisherApress
Published2022
Pages315
LanguageEnglish
FormatPaper book / ebook (PDF)
ISBN-101484271955
ISBN-139781484271957
EBook Hardcover Paperback

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.

The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.




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