iPandemic is a location based, mobile, realtime game. It's totally alpha/beta/broken.. You play this game using your mobile phone, instant messenger and SMS. If you're on a desktop browser, you can view the control center.
The goal is to travel around your city (NYC) coughing and spreading your germs. As you do that, your disease will grow and mutate and die off. Sometimes you'll try to spread your disease and end up threatened by another one. When that happens you'll have to decide to challenge the disease or cover your mouth.
To play, point your iPhone/Android based device to www.ipandemic.com. The game will send you instant messages to your Google Talk account if one of your germs becomes threatened. If you really want to be good at this game you'll respond to instant messages and even set up the SMS link.
It's written in Python, running on App Engine and EC2 (using Tornado). All of the code is available in the book.
This is part of the demo code to the book "Building the Realtime User Experience."
Made by Ted Roden (@tedroden). The original idea was taken from Andrew Pile, the sickest of the all.