Advanced Game Design

A Systems Approach



Bookstore > Books > Advanced Game Design

Price$57.76 - $74.49
Rating
AuthorMichael Sellers
PublisherAddison-Wesley
Published2017
Pages464
LanguageEnglish
FormatPaper book / ebook (PDF)
ISBN-100134667603
ISBN-139780134667607
EBook Hardcover Paperback

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly; How to systematically promote engagement, interactivity, and fun; What you can learn from MDA and other game design frameworks; How to create gameplay and core loops; How to design the entire player experience, and how to build game mechanics that work together to create that experience; How to capture your game's "big idea" and Unique Selling Proposition; How to establish high-level and background design and translate it into detailed design; How to build, playtest, and iterate early prototypes; How to build your game design career in a field that keeps changing at breakneck speed.




5 5 75

Similar Books


Advanced Game Design with HTML5 and JavaScript

Advanced Game Design with HTML5 and JavaScript

by Rex van der Spuy

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know.You'll discover how to c...

Price:  $49.99  |  Publisher:  Apress  |  Release:  2015

The Game Designer's Playlist

The Game Designer's Playlist

by Zack Hiwiller

In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games.Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable ...

Price:  $32.01  |  Publisher:  Addison-Wesley  |  Release:  2018

A Game Design Vocabulary

A Game Design Vocabulary

by Anna Anthropy, Naomi Clark

Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do?The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget wh...

Price:  $11.80  |  Publisher:  Addison-Wesley  |  Release:  2014

Expert ASP.NET 2.0 Advanced Application Design

Expert ASP.NET 2.0 Advanced Application Design

by Tom Barnaby, Dominic Selly, Andrew Troelsen

Expert ASP.NET 2.0 Advanced Application Design will help you derive maximum performance and reliability from the distributed applications you create with ASP.NET 2.0.The book first looks at some of the non-functional requirements that impact the design of a distributed application. It then relates them to the servers and services availabl...

Price:  $5.47  |  Publisher:  Apress  |  Release:  2005

Introduction to Game Design, Prototyping, and Development, 3rd Edition

Introduction to Game Design, Prototyping, and Development, 3rd Edition

by Jeremy Gibson Bond

A hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, 3rd Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, rein...

Price:  $51.85  |  Publisher:  Addison-Wesley  |  Release:  2022

Game Design Research

Game Design Research

by Petri Lankoski, Jussi Holopainen

Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example,...

Free ebook  |  Publisher:  Self-publishing  |  Release:  2017

Beginning Blender

Beginning Blender

by Lance Flavell

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool.The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, ...

Price:  $29.30  |  Publisher:  Apress  |  Release:  2010

Theory of Fun for Game Design, 2nd Edition

Theory of Fun for Game Design, 2nd Edition

by Raph Koster

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it'...

Price:  $17.87  |  Publisher:  O'Reilly Media  |  Release:  2013