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Developing 2D Games with Unity

Developing 2D Games with Unity

by Jared Halpern

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.While many books focus on 3D g...

Price:  $28.19  |  Publisher:  Apress  |  Release:  2019

Developing Games on the Raspberry Pi

Developing Games on the Raspberry Pi

by Seth Kenlon

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new f...

Price:  $16.50  |  Publisher:  Apress  |  Release:  2019

Make Your Own Pixel Art

Make Your Own Pixel Art

by Jennifer Dawe, Matthew Humphries

Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be...

Price:  $11.99  |  Publisher:  No Starch Press  |  Release:  2019

Beginning iOS AR Game Development

Beginning iOS AR Game Development

by Allan Fowler

Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concep...

Price:  $29.95  |  Publisher:  Apress  |  Release:  2019

Unreal for Mobile and Standalone VR

Unreal for Mobile and Standalone VR

by Cornel Hillmann

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advanta...

Price:  $21.25  |  Publisher:  Apress  |  Release:  2019

Ray Tracing Gems

Ray Tracing Gems

by Eric Haines, Tomas Akenine-Moller

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, ...

Price:  $32.82  |  Publisher:  Apress  |  Release:  2019

Python, PyGame, and Raspberry Pi Game Development

Python, PyGame, and Raspberry Pi Game Development

by Sloan Kelly

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-...

Price:  $25.33  |  Publisher:  Apress  |  Release:  2019

Python for Teenagers

Python for Teenagers

by James R. Payne

Discover everything you need to know about Python to turn your passion of programming into a job you'll love. Fueled by fun and practical examples, this book gives high schoolers who want learn an easy programming language ideas for how to leverage them in the workforce.Start with the basics and before you know it, you'll be building your own web sites, doing white-hat hacking, finding code bugs and errors,...

Price:  $20.98  |  Publisher:  Apress  |  Release:  2019

Hello Swift!

Hello Swift!

by Tanmay Bakshi

Hello Swift! is a how-to guide to programming iOS Apps with the Swift language, written from a kid's perspective. This approachable, well-illustrated, step-by-step guide takes you from beginning programming concepts all the way through developing complete apps. (Adults will like it too!)It's fun to play games and explore new things on your iPhone. How amazing would it be to create your own apps? With a litt...

Price:  $17.69  |  Publisher:  Manning  |  Release:  2019

Game Programming in C++

Game Programming in C++

by Sanjay Madhav

You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the a...

Price:  $34.47  |  Publisher:  Addison-Wesley  |  Release:  2018

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