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Beginning Unreal Game Development

Beginning Unreal Game Development

by David Nixon

Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile.Beginning Unreal Game Deve...

Price:  $29.06  |  Publisher:  Apress  |  Release:  2020

Beginning Game Programming with Pygame Zero

Beginning Game Programming with Pygame Zero

by Stewart Watkiss

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need...

Price:  $25.06  |  Publisher:  Apress  |  Release:  2020

Flutter in Action

Flutter in Action

by Eric Windmill

In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more - and better - apps, and it's up to developers like you to write them! Flutter, a revolutionary new cross-platform software development kit created by Google, makes it easier than ever to write secure, high-performance native apps for iOS and Android. Flutter apps are blazi...

Price:  $39.99  |  Publisher:  Manning  |  Release:  2020

Developing 2D Games with Unity

Developing 2D Games with Unity

by Jared Halpern

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.While many books focus on 3D g...

Price:  $28.19  |  Publisher:  Apress  |  Release:  2019

Developing Games on the Raspberry Pi

Developing Games on the Raspberry Pi

by Seth Kenlon

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new f...

Price:  $16.50  |  Publisher:  Apress  |  Release:  2019

Make Your Own Pixel Art

Make Your Own Pixel Art

by Jennifer Dawe, Matthew Humphries

Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be...

Price:  $11.99  |  Publisher:  No Starch Press  |  Release:  2019

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games!

by Anna Anthropy

PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels.In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games - no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to ed...

Price:  $13.49  |  Publisher:  No Starch Press  |  Release:  2019

Beginning iOS AR Game Development

Beginning iOS AR Game Development

by Allan Fowler

Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concep...

Price:  $29.95  |  Publisher:  Apress  |  Release:  2019

Unreal for Mobile and Standalone VR

Unreal for Mobile and Standalone VR

by Cornel Hillmann

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advanta...

Price:  $21.25  |  Publisher:  Apress  |  Release:  2019

Ray Tracing Gems

Ray Tracing Gems

by Eric Haines, Tomas Akenine-Moller

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, ...

Price:  $32.82  |  Publisher:  Apress  |  Release:  2019

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