Maximizing the Value of Player Data
|Price||$84.99 - $99.00
|Authors||Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa|
|Format||Paper book / ebook (PDF)|
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.
Game Analytics - is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research.
This is a small project that aims to gather some knowledge about game development and make it available to everyone.As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also ...
Publisher: Self-publishing | Release: 2020
by Antonio Hernández Bejarano
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications wh...
Publisher: Self-publishing | Release: 2018
by Josh Glazer, Sanjay Madhav
Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you throug...
Price: $33.99 | Publisher: Addison-Wesley | Release: 2015
by Sanjay Madhav
You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, ha...
Price: $41.64 | Publisher: Addison-Wesley | Release: 2018
by Zack Hiwiller
In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games.Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons ab...
Price: $32.01 | Publisher: Addison-Wesley | Release: 2018
by James L. Williams
HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything "legacy" technologies such as Flash and Silverlight have done - and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to ge...
Price: $13.69 | Publisher: Addison-Wesley | Release: 2011
by Richard A. Rogers
The book starts with an up-to-the-minute overview of today's Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You'll design a simple game, then master every step of game development with AndEngine - the powerful, open source, free game-development engine. Every ch...
Price: $8.40 | Publisher: Addison-Wesley | Release: 2012
by Anna Anthropy, Naomi Clark
Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do?The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). W...
Price: $11.80 | Publisher: Addison-Wesley | Release: 2014