Making Games with Python & Pygame
A guide to programming with graphics, animation, and sound
Price | $9.99 - $21.46
|
eBook | Free |
Rating | |
Author | Al Sweigart |
Publisher | Self-publishing |
Published | 2012 |
Pages | 365 |
Language | English |
Format | Paper book / ebook (PDF) |
ISBN-10 | 1469901730 |
ISBN-13 | 9781469901732 |
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.
This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make.
The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetris, Simon, Bejeweled, Othello, Connect Four, Flood It, and others.
Free eBook:
→ https://www.dbooks.org/d/1469901730-1590742339-439d433b538b455b/
Source Code:
→ https://itbook.store/files/9781469901732/sourcecode.zip
- Al Sweigart (9 books)
4 5 204
Similar Books
Invent Your Own Computer Games with Python
by Al Sweigart
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games wit...
Price: $7.48 | Free ebook | Publisher: Self-publishing | Release: 2015
Program Arcade Games, 4th Edition
by Dr. Paul Vincent Craven
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and b...
Price: $40.55 | Publisher: Apress | Release: 2015
by Rob Miles
Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer's tutorial, reflecting deep rese...
Price: $18.71 | Publisher: Microsoft Press | Release: 2017
Kivy - Interactive Applications and Games in Python, 2nd Edition
by Roberto Ulloa
Kivy - Interactive Applications and Games in Python 2nd Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to hand...
Price: $34.61 | Publisher: Packt Publishing | Release: 2015
Create Mobile Games with Corona
by Silvia Domenech
Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and ad...
Price: $45.11 | Publisher: The Pragmatic Programmers | Release: 2013
First Semester in Numerical Analysis with Python
by Yaning Liu
The book is based on "First semester in Numerical Analysis with Julia". The contents of the original book are retained, while all the algorithms are implemented in Python (Version 3.8.0). Python is an open source (under OSI), interpreted, general-purpose programming language that has a large number of users around the world. Pyt...
Free ebook | Publisher: Self-publishing | Release: 2020
Programming Computer Vision with Python
by Jan Erik Solem
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. You'll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Pyth...
Price: $22.50 | Free ebook | Publisher: O'Reilly Media | Release: 2012
OpenCV Computer Vision with Python
by Joseph Howse
Computer Vision can reach consumers in various contexts via webcams, camera phones and gaming sensors like Kinect. OpenCV's Python bindings can help developers meet these consumer demands for applications that capture images, change their appearance and extract information from them, in a high-level language and in a standardized dat...
Price: $16.99 | Publisher: Packt Publishing | Release: 2013