Calculus for Computer Graphics
by John Vince
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more c...
Price: $52.55 | Publisher: Springer | Release: 2013
by Preston Gralla
Galaxy S4 is amazing right out of the box, but if you want to get the most of out your S4 or S4 Mini, start here. With clear instructions and savvy advice from technology expert Preston Gralla, you'll learn how to go online, play games, listen to music, watch movies & TV, monitor your health, and answer calls with a wave of your hand....
Price: $8.92 | Publisher: O'Reilly Media | Release: 2013
by Jennifer Greene, Andrew Stellman
Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.You'll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and anim...
Price: $6.79 | Publisher: O'Reilly Media | Release: 2013
Theory of Fun for Game Design, 2nd Edition
by Raph Koster
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.Why do some games become boring q...
Price: $17.87 | Publisher: O'Reilly Media | Release: 2013
Physics for Game Developers, 2nd Edition
by David M. Bourg, Bryan Bywalec
If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such...
Price: $30.49 | Publisher: O'Reilly Media | Release: 2013
by Matthias Felleisen, David Van Horn, Conrad Barski
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the G...
Price: $21.37 | Publisher: No Starch Press | Release: 2013
by Mike Cantelon, Marc Harter, T.J. Holowaychuk, Nathan Rajlich
JavaScript on the server? You bet. Node.js is a JavaScript server capable of supporting scalable, high-performance web applications. Using asynchronous I/O, the server can do more than one thing at a time, a key requirement for real-time apps like chat, games, and live statistics. And since it's JavaScript, you use the same language end to end.Node.js in Action shows you how to build production-quality...
Price: $5.78 | Publisher: Manning | Release: 2013
Socket.IO Real-time Web Application Development
by Rohit Rai
The expectations of users for interactivity withweb applications have changed over the past few years. No more does the user want to press the refresh button to check if new messages have arrived in their inbox; people expect to see updates in their applications in real-time. Mass multiplayer online games have given up the requirement of plugins and are built entirely in JavaScript. Socket.io enables you to...
Price: $14.99 | Publisher: Packt Publishing | Release: 2013
Instant Audio Processing with Web Audio
by Chris Khoo
Web Audio is an upcoming industry standard for web audio processing. Using the API, developers today can develop web games and applications with real-time audio effects to rival their desktop counterparts.Instant Audio Processing with Web Audio is your hands-on guide to the Web Audio API. Using clear, step-by-step exercises, this book explores the API and how to apply it to produce real-time audio effects s...
Price: $12.99 | Publisher: Packt Publishing | Release: 2013
Kivy: Interactive Applications in Python
by Roberto Ulloa
Mobiles and tablets have brought with them a dramatic change in the utility of applications. Compatibility has become essential, and this has increased the kind of interaction that users expect: gestures, multi-touches, animations, and magic pens. Kivy is an open source Python solution that covers these market needs with an easy-to-learn and rapid development approach. Kivy is growing fast and gaining atten...
Price: $20.99 | Publisher: Packt Publishing | Release: 2013