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Calculus for Computer Graphics

Calculus for Computer Graphics

by John Vince

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more c...

Price:  $52.55  |  Publisher:  Springer  |  Release:  2013

Galaxy S4: The Missing Manual

Galaxy S4: The Missing Manual

by Preston Gralla

Galaxy S4 is amazing right out of the box, but if you want to get the most of out your S4 or S4 Mini, start here. With clear instructions and savvy advice from technology expert Preston Gralla, you'll learn how to go online, play games, listen to music, watch movies & TV, monitor your health, and answer calls with a wave of your hand....

Price:  $8.92  |  Publisher:  O'Reilly Media  |  Release:  2013

Head First C#, 3rd Edition

Head First C#, 3rd Edition

by Jennifer Greene, Andrew Stellman

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.You'll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and anim...

Price:  $6.79  |  Publisher:  O'Reilly Media  |  Release:  2013

Theory of Fun for Game Design, 2nd Edition

Theory of Fun for Game Design, 2nd Edition

by Raph Koster

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.Why do some games become boring q...

Price:  $17.87  |  Publisher:  O'Reilly Media  |  Release:  2013

Physics for Game Developers, 2nd Edition

Physics for Game Developers, 2nd Edition

by David M. Bourg, Bryan Bywalec

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such...

Price:  $30.49  |  Publisher:  O'Reilly Media  |  Release:  2013

Realm of Racket

Realm of Racket

by Matthias Felleisen, David Van Horn, Conrad Barski

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the G...

Price:  $21.37  |  Publisher:  No Starch Press  |  Release:  2013

Node.js in Action

Node.js in Action

by Mike Cantelon, Marc Harter, T.J. Holowaychuk, Nathan Rajlich

JavaScript on the server? You bet. Node.js is a JavaScript server capable of supporting scalable, high-performance web applications. Using asynchronous I/O, the server can do more than one thing at a time, a key requirement for real-time apps like chat, games, and live statistics. And since it's JavaScript, you use the same language end to end.Node.js in Action shows you how to build production-quality...

Price:  $5.78  |  Publisher:  Manning  |  Release:  2013

Socket.IO Real-time Web Application Development

Socket.IO Real-time Web Application Development

by Rohit Rai

The expectations of users for interactivity withweb applications have changed over the past few years. No more does the user want to press the refresh button to check if new messages have arrived in their inbox; people expect to see updates in their applications in real-time. Mass multiplayer online games have given up the requirement of plugins and are built entirely in JavaScript. Socket.io enables you to...

Price:  $14.99  |  Publisher:  Packt Publishing  |  Release:  2013

Instant Audio Processing with Web Audio

Instant Audio Processing with Web Audio

by Chris Khoo

Web Audio is an upcoming industry standard for web audio processing. Using the API, developers today can develop web games and applications with real-time audio effects to rival their desktop counterparts.Instant Audio Processing with Web Audio is your hands-on guide to the Web Audio API. Using clear, step-by-step exercises, this book explores the API and how to apply it to produce real-time audio effects s...

Price:  $12.99  |  Publisher:  Packt Publishing  |  Release:  2013

Kivy: Interactive Applications in Python

Kivy: Interactive Applications in Python

by Roberto Ulloa

Mobiles and tablets have brought with them a dramatic change in the utility of applications. Compatibility has become essential, and this has increased the kind of interaction that users expect: gestures, multi-touches, animations, and magic pens. Kivy is an open source Python solution that covers these market needs with an easy-to-learn and rapid development approach. Kivy is growing fast and gaining atten...

Price:  $20.99  |  Publisher:  Packt Publishing  |  Release:  2013

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