Learning Virtual Reality
Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

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Author | Tony Parisi |
Publisher | O'Reilly Media |
Published | 2015 |
Pages | 172 |
Language | English |
Format | Paper book / ebook (PDF) |
ISBN-10 | 1491922834 |
ISBN-13 | 9781491922835 |
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms - OculusVR, Gear VR, and Cardboard VR - as well as several VR development environments, programming tools, and techniques.
If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium.
Learn VR basics for UI design, 3D graphics, and stereo rendering; Explore Unity3D, the current development choice among game engines; Create native applications for desktop computers with the Oculus Rift; Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs; Build browser-based applications with the WebVR Javascript API and WebGL; Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR; Bring everything together to build a 360-degree panoramic photo viewer.
- Tony Parisi (3 books)
3 5 52
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