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Panda3D 1.6 Game Engine

Panda3D 1.6 Game Engine

by David Brian Mathews

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely o...

Price:  $12.37  |  Publisher:  Packt Publishing  |  Release:  2011

HTML5 Games Development by Example

HTML5 Games Development by Example

by Makzan

Learn HTML5 game development by building six fun example projects. Full, clear explanations of all the essential techniques. Covers puzzle games, action games, multiplayer, and Box 2D physics. Use the Canvas with multiple layers and sprite sheets for rich graphical games. Harness CSS3 special effects to create polished, engaging puzzle games....

Price:  $26.99  |  Publisher:  Packt Publishing  |  Release:  2011

Facebook Graph API Development with Flash

Facebook Graph API Development with Flash

by Michael James Williams

This book takes you through everything you need to know to integrate your AS3 apps and games with Facebook accompanied by illustrative screenshots and short quizzes.It presents you with in depth coverage of the key underlying concepts such as creating a basic application that runs inside Facebook and exploring the Graph API which greatly simplifies how developers can retrieve data. This book also covers top...

Price:  $3.99  |  Publisher:  Packt Publishing  |  Release:  2010

iPhone 3D Programming

iPhone 3D Programming

by Philip Rideout

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch - with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and...

Price:  $10.83  |  Publisher:  O'Reilly Media  |  Release:  2010

Pro Android Media

Pro Android Media

by Shawn Van Every

Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions...

Price:  $34.99  |  Publisher:  Apress  |  Release:  2010

Canvas Pocket Reference

Canvas Pocket Reference

by David Flanagan

The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics - from charts to animations to video games - whether you're a web designer or ...

Price:  $6.57  |  Publisher:  O'Reilly Media  |  Release:  2010

Graphs and Networks, 2nd Edition

Graphs and Networks, 2nd Edition

by Philippe Mathis

Completely updated and containing two new chapters, this title covers spatial analysis and urban management using graph theory simulation. Highly practical, the simulation approach allows readers to solve classic problems such as placement of high-speed roads, the capacity of a network, pollution emission control, and more....

Price:  $130.39  |  Publisher:  Wiley  |  Release:  2010

OpenSceneGraph 3.0

OpenSceneGraph 3.0

by Rui Wang, Xuelei Qian

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book ...

Price:  $29.99  |  Publisher:  Packt Publishing  |  Release:  2010

OpenGL SuperBible, 5th Edition

OpenGL SuperBible, 5th Edition

by Richard Wright, Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak

OpenGL SuperBible, 5th Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of...

Price:  $7.50  |  Publisher:  Addison-Wesley  |  Release:  2010

Digital Design for Print and Web

Digital Design for Print and Web

by John DiMarco

Any well-conceived print or Web design features the dynamic interplay between visual artistry and technical skill. It becomes important, therefore, for the designer to cultivate an aesthetic eye as well as develop a high degree of computer savvy.By combining basic theory with hands-on technique, Digital Design for Print and Web takes the unique approach of uniting two subjects traditionally approached separ...

Price:  $35.41  |  Publisher:  Wiley  |  Release:  2010

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