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Learn Lua for iOS Game Development

Learn Lua for iOS Game Development

by Jayant Varma

So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.Learn Lua for iOS Game Development walks you through the Lua basics, then sho...

Price:  $19.99  |  Publisher:  Apress  |  Release:  2012

Learning iOS Programming, 2nd Edition

Learning iOS Programming, 2nd Edition

by Alasdair Allan

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you'll learn the steps necessary for developing your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.You'll learn about Ob...

Price:  $3.74  |  Publisher:  O'Reilly Media  |  Release:  2012

Geolocation in iOS

Geolocation in iOS

by Alasdair Allan

Take advantage of iPhone and iPad sensors and advanced geolocation technologies to build state-of-the-art location applications. In this concise hands-on guide, author Alasdair Allan takes you deep inside Apple's Core Location framework, Map Kit, and other iOS tools, using illustrative examples and sample Objective-C code. Learn how to build location-aware apps for both iPhones and iPads, using code th...

Price:  $16.38  |  Publisher:  O'Reilly Media  |  Release:  2012

iOS 5 Programming Cookbook

iOS 5 Programming Cookbook

by Vandad Nahavandipoor

Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.If ...

Price:  $5.81  |  Publisher:  O'Reilly Media  |  Release:  2012

Making Musical Apps

Making Musical Apps

by Peter Brinkmann

Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd - with help from the libpd library - as an easily embeddable and widely portable sound engine.Whether yo...

Price:  $19.99  |  Publisher:  O'Reilly Media  |  Release:  2012

Learning Cocoa with Objective-C, 3rd Edition

Learning Cocoa with Objective-C, 3rd Edition

by Paris Buttfield-Addison, Jonathon Manning

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.You'll learn how to work with the Xcode IDE, Objective-C's Foundati...

Price:  $9.95  |  Publisher:  O'Reilly Media  |  Release:  2012

Hacking and Securing iOS Applications

Hacking and Securing iOS Applications

by Jonathan Zdziarski

If you're an app developer with a solid foundation in Objective-C, this book is an absolute must - chances are very high that your company's iOS applications are vulnerable to attack. That's because malicious attackers now use an arsenal of tools to reverse-engineer, trace, and manipulate applications in ways that most programmers aren't aware of.This guide illustrates several types of i...

Price:  $17.90  |  Publisher:  O'Reilly Media  |  Release:  2012

Mobile Development with C#

Mobile Development with C#

by Greg Shackles

It's true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework - with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It's an ideal marriage of platform-specific development and the "writ...

Price:  $16.99  |  Publisher:  O'Reilly Media  |  Release:  2012

iOS in Practice

iOS in Practice

by Bear Cahill

When you are building an iOS app, you want more than basic concepts - you want real answers to practical problems. You want iOS in Practice.This book distills the hard-won experience of iOS developer Bear Cahill into 98 specific iOS techniques on key topics including managing data, using media, location awareness, and many more. And the sample apps are wonderful! As you pull them apart, you'll see two ...

Price:  $35.00  |  Publisher:  Manning  |  Release:  2012

Unity iOS Game Development

Unity iOS Game Development

by Gregory Pierce

Dive straight into game development with no previous Unity or iOS experience. Work through the entire lifecycle of developing games for iOS. Add multiplayer, input controls, debugging, in app and micro payments to your game. Implement the different business models that will enable you to make money on iOS games....

Price:  $29.99  |  Publisher:  Packt Publishing  |  Release:  2012

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