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Writing Game Center Apps in iOS

Writing Game Center Apps in iOS

by Vandad Nahavandipoor

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.How do you display players' scores and achievements? How do you create Game C...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Graphics and Animation on iOS

Graphics and Animation on iOS

by Vandad Nahavandipoor

Jazz up your iPhone and iPad apps with some slick graphics and animation - and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want.The recipes ...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Creating HTML5 Animations with Flash and Wallaby

Creating HTML5 Animations with Flash and Wallaby

by Ian L. McLean

Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you'll learn how to convert Flash animations into HTML5, using Wallaby - the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone and iPad.Developing HTML5 animations is time-consuming with all the coding required. Th...

Price:  $11.48  |  Publisher:  O'Reilly Media  |  Release:  2011

Developing iOS Applications with Flex 4.5

Developing iOS Applications with Flex 4.5

by Rich Tretola

Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with iOS APIs, and get complete code examples for working with device components - including the acceleromete...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Basic Sensors in iOS

Basic Sensors in iOS

by Alasdair Allan

What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing.With this book, you'll build sample applications for each sensor, and learn hands-on how t...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Developing Enterprise iOS Applications

Developing Enterprise iOS Applications

by James Turner

If you plan to develop iOS applications in a corporate setting-for internal consumption or for sale to end users-you need to read this book. Veteran developer James Turner shares best practices and lessons learned from his recent on-the-ground experience planning, building, and shipping an iOS application in an enterprise environment.With lots of examples and solid advice, you'll learn how to use Xcode...

Price:  $11.25  |  Publisher:  O'Reilly Media  |  Release:  2011

Beginning iOS Game Development

Beginning iOS Game Development

by Patrick Alessi

Want to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial...

Publisher:  Wrox  |  Release:  2011

iOS 4 in Action

iOS 4 in Action

by Jocelyn Harrington, Brandon Trebitowski, Christopher Allen, Shannon Appelcline

iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You'll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You'll also learn how the new iOS 4 features...

Price:  $4.18  |  Publisher:  Manning  |  Release:  2011

Rhomobile

Rhomobile

by Abhishek Nalwaya

The four Rhomobile products - Rhodes, Rhosync, RhoHub, and Rhogallery - provide a complete toolkit for creating a mobile application. Rhomobile is cross-platform and so allows you to build your application for many different types of smartphone - including iPhone and Blackberry - just with a single codebase. This makes it the most preferred and quickest way of developing mobile apps. As you create a native ...

Price:  $26.99  |  Publisher:  Packt Publishing  |  Release:  2011

Objective-C Fundamentals

Objective-C Fundamentals

by Christopher Fairbairn, Collin Ruffenach, Johannes Fahrenkrug

Objective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you'll dive into iPhone development by building a simple game that you can run immediately. You'll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy...

Price:  $4.49  |  Publisher:  Manning  |  Release:  2011

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