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Beginning iPhone SDK Programming with Objective-C

Beginning iPhone SDK Programming with Objective-C

by Wei-Meng Lee

Learning to develop iPhone applications doesn't need to be an overwhelming undertaking. This book provides an easy-to-follow,example-driven introduction to the fundamentals of the Apple iPhone SDK and offers you a clear understanding of how things are done when programming iPhone applications with Objective-C. As you progress through the exercises featured in each chapter, you will discover the simple ...

Publisher:  Wrox  |  Release:  2010

iPad Programming

iPad Programming

by Daniel H Steinberg, Eric T Freeman

It's not an iPhone and it's not a laptop: the iPad is a groundbreaking new device. You need to create true iPad apps to take advantage of all that is possible with the iPad. If you're an experienced iPhone developer, iPad Programming will show you how to write these outstanding new apps while completely fitting your users expectation for this device....

Price:  $4.39  |  Publisher:  The Pragmatic Programmers  |  Release:  2010

iPhone and iPad in Action

iPhone and iPad in Action

by Brandon Trebitowski, Christopher Allen, Shannon Appelcline

This hands-on tutorial will help you master iPhone/iPad development using the native iPhone SDK. It guides you from setting up dev tools like Xcode and Interface Builder, through coding your first app, all the way to selling in the App Store.Using many examples, the book covers core features like accelerometers, GPS, the Address Book, and much more. Along the way, you'll learn to leverage your iPhone s...

Price:  $13.31  |  Publisher:  Manning  |  Release:  2010

Learning Objective-C 2.0

Learning Objective-C 2.0

by Robert Clair

If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you've come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner's guide to the latest version of Objective-C.Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0's newest innovations. Cl...

Price:  $6.66  |  Publisher:  Addison-Wesley  |  Release:  2010

OpenGL SuperBible, 5th Edition

OpenGL SuperBible, 5th Edition

by Richard Wright, Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak

OpenGL SuperBible, 5th Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of...

Price:  $7.50  |  Publisher:  Addison-Wesley  |  Release:  2010

Beginning iOS 4 Application Development

Beginning iOS 4 Application Development

by Wei-Meng Lee

Get ready to dive into Apple's exciting world of mobile application development. This full-color book shows you how to take advantage of all the new features of the iPhone SDK 4 to create your own native iPhone, iPod touch, and iPad applications. You'll explore Apple's Xcode tools, the Objective-C programming language, and discover a host of APIs that enhance the capabilities of the iPhone SD...

Price:  $5.00  |  Publisher:  Wrox  |  Release:  2010

Programming the Mobile Web

Programming the Mobile Web

by Maximiliano Firtman

Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and ot...

Price:  $2.20  |  Publisher:  O'Reilly Media  |  Release:  2010

Sams Teach Yourself iTunes 10 in 10 Minutes

Sams Teach Yourself iTunes 10 in 10 Minutes

by Brad Miser

Apple's iPods, iPhones, and iPads are among the best-selling devices ever, with iPod touch sales continuing to grow significantly. All three devices rely on Apple's iTunes software, and iTunes has just undergone a major new release. Sams Teach Yourself iTunes 10 in 10 Minutes offers straightforward, practical answers for fast results. By working through the 10-minute lessons, you learn everything ...

Price:  $3.74  |  Publisher:  SAMS Publishing  |  Release:  2010

Beginning Nokia Apps Development

Beginning Nokia Apps Development

by Ray Rischpater, Daniel Zucker

While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear.Use Qt to target both platforms: Symbian, th...

Price:  $39.99  |  Publisher:  Apress  |  Release:  2010

Professional Xcode 3

Professional Xcode 3

by James Bucanek

Apple's Xcode 3 Development Tools package provides you with a plethora of project organizers, templates, utilities, and documentation that serves as an ideal choice if your development plans include working with Mac OS X or iPhone apps. This book takes you on a tour of the Xcode 3 integrated development environment and details the exciting features of Xcode 3, their intended purposes, and how you can b...

Publisher:  Wrox  |  Release:  2010

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