by Karl Bunyan
If you already have even basic familiarity with HTML, CSS, and JavaScript, you're ready to learn how to build a browser-based game. In Build an HTML5 Game, you'll use your skills to create a truly cross-platform bubble-shooter game - playable in both desktop and mobile browsers.The programming starts right away in Chapter - no hemming and hawing, history, or throat clearing. Exercises at the end o...
Price: $14.28 | Publisher: No Starch Press | Release: 2015
by Joseph Hocking
This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great inter...
Price: $3.00 | Publisher: Manning | Release: 2015
by Stephan Hochhaus, Manuel Christoph Schoebel
You might call Meteor a reactive, isomorphic, full-stack web development framework. Or, like most developers who have tried it, you might just call it awesome. Meteor is a JavaScript-based framework for both client and server web and mobile applications. Meteor applications react to changes in data instantly, so you get impossibly responsive user experiences, and the consistent build process, unified front-...
Price: $32.00 | Publisher: Manning | Release: 2015
by Raymond K. Camden
Apache Cordova in Action teaches you how to design, create, and launch hybrid mobile apps people will want to use. With the help of straightforward, real-world examples, you'll learn to build apps from the Cordova CLI and to make use of native device features like the camera and accelerometer. You'll learn testing techniques and discover the PhoneGap Build service and how to submit your apps to Go...
Price: $22.09 | Publisher: Manning | Release: 2015
OpenLayers 3: Beginner's Guide
by Thomas Gratier, Paul Spencer, Erik Hazzard
This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of eac...
Price: $49.99 | Publisher: Packt Publishing | Release: 2015
OpenGL Data Visualization Cookbook
by Raymond C. H. Lo, William C. Y. Lo
OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers...
Price: $49.99 | Publisher: Packt Publishing | Release: 2015
Internet of Things with Intel Galileo
by Miguel de Sousa
This book starts by teaching you the essentials of the Intel Galileo board, its components, how to wire it, and how to use it safely. The book will teach you how to use and combine simple sensors to build more complex connected objects with the help of an Internet connection. You'll also learn how to control and read from your sensors by building a number of interesting projects. Finally, the book will...
Price: $29.99 | Publisher: Packt Publishing | Release: 2015
Citrix XenDesktop Cookbook, 3rd Edition
by Gaspare A. Silvestri
In the era of Bring Your Own Device (BYOD) and consecration of the mobile devices, Citrix has strengthened its position in this market, powering its desktop and application virtualization platforms, integrating the ability to publish virtual and physical desktops with the capability to assign applications and contents in a secure manner on any device, anywhere, more than previous versions. The XenDesktop 7....
Price: $54.99 | Publisher: Packt Publishing | Release: 2015
by Stephen Haney
Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you wil...
Price: $39.99 | Publisher: Packt Publishing | Release: 2015
by Allister Banks, Charles S. Edge
iOS has quickly become one of the most popular mobile operating systems, not only with users, but also with developers and companies. This also makes it a popular platform for malicious adversaries. iOS users and developers need to be constantly aware of their mobile security risks. Because of this, there is great demand for risk assessment specialists and security engineers.This book is a hands-on guide th...
Price: $24.99 | Publisher: Packt Publishing | Release: 2015