Unity for Architectural Visualization
by Stefan Boeykens
Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compellin...
Price: $20.99 | Publisher: Packt Publishing | Release: 2013
by Matt Smith, Chico Queiroz
Covering the latest version (Unity 4) of this established game engine, the Unity 4.x Cookbook explores a wide range of 3D, animation, multimedia, and scripting game features.The power of Unity 4 is demonstrated through the 10 chapters covering many of this game engine's features.Unity 4.x Cookbook - helps you learn how to make the most of the powerful but easy-to-use Unity 4 game engine.Every Unity gam...
Price: $3.49 | Publisher: Packt Publishing | Release: 2013
by Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe
This book fills the gap between artificial intelligence (AI) books designed to learn underlying AI algorithms and general Unity3D books written to cover basic scene setup and scripting in Unity3D. Game AI Scripting in Unity3D covers implementing AI techniques such as flocking, pathfinding, path following, and behavior trees in Unity3D with example projects.Game AI Scripting in Unity3D will show you how to a...
Price: $26.99 | Publisher: Packt Publishing | Release: 2013
Unity Shaders and Effects Cookbook
by Kenny Lammers
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity's post-processing effects."Unity Shaders and Effects Cookbook" is the first of...
Price: $29.99 | Publisher: Packt Publishing | Release: 2013
Beginning 3D Game Development with Unity 4, 2nd Edition
by Sue Blackman
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.This book introduc...
Price: $59.99 | Publisher: Apress | Release: 2013
Learn Unity for 2D Game Development
by Alan Thorn
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games....
Price: $12.99 | Publisher: Apress | Release: 2013
Learning C# by Developing Games with Unity 3D
by Terry Norton
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature ...
Price: $7.06 | Publisher: Packt Publishing | Release: 2013
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
by Richard A. Hawley
Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer's toolbox.Grome Terrain Modeling with Ogre3D, UDK, and Unity3D shows you how to get to grips with this powerful terrain construction tool. This book walks you t...
Price: $15.99 | Publisher: Packt Publishing | Release: 2013
by Gregory Pierce
Dive straight into game development with no previous Unity or iOS experience. Work through the entire lifecycle of developing games for iOS. Add multiplayer, input controls, debugging, in app and micro payments to your game. Implement the different business models that will enable you to make money on iOS games....
Price: $29.99 | Publisher: Packt Publishing | Release: 2012
by Volodymyr Gerasimov, Devon Kraczla
Make your characters interact with buttons and program triggered action sequences. Create custom characters and code dynamic objects and players' interaction with them. Synchronize movement of character and environmental objects. Add and control animations to new and existing characters. Written in simple and step-by-step format with real life examples, this book is the only one in the market to focus ...
Price: $3.49 | Publisher: Packt Publishing | Release: 2012