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Getting Started with Clickteam Fusion

Getting Started with Clickteam Fusion

by Jurgen Brunner

Clickteam Fusion is an extremely powerful yet easy-to-use visual creation tool. With Clickteam Fusion's amazing event editor system, you are able to quickly generate games or apps without having to master a traditional programming language. Clickteam Fusion is a game and application authoring tool that allows you to design and develop games for Windows, iOS, Android, Flash, and XNA for Windows mobile p...

Price:  $13.99  |  Publisher:  Packt Publishing  |  Release:  2014

Unity Game Development Scripting

Unity Game Development Scripting

by Kyle D'Aoust

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before....

Price:  $44.99  |  Publisher:  Packt Publishing  |  Release:  2014

Direct3D Rendering Cookbook

Direct3D Rendering Cookbook

by Justin Stenning

The latest 3D graphics cards bring us amazing visuals in the latest games, from Indie to AAA titles. This is made possible on Microsoft platforms including PC, Xbox consoles, and mobile devices thanks to Direct3D - a component of the DirectX API dedicated to exposing 3D graphics hardware to programmers. Microsoft DirectX is the graphics technology powering all of today's hottest games. The latest versi...

Price:  $32.99  |  Publisher:  Packt Publishing  |  Release:  2014

Physics for Game Developers, 2nd Edition

Physics for Game Developers, 2nd Edition

by David M. Bourg, Bryan Bywalec

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such...

Price:  $30.49  |  Publisher:  O'Reilly Media  |  Release:  2013

Kinect in Motion - Audio and Visual Tracking by Example

Kinect in Motion - Audio and Visual Tracking by Example

by Clemente Giorio, Massimo Fascinari

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture ge...

Price:  $14.99  |  Publisher:  Packt Publishing  |  Release:  2013

Practical Computer Vision with SimpleCV

Practical Computer Vision with SimpleCV

by Kurt Demaagd, Anthony Oliver, Nathan Oostendorp, Katherine Scott

SimpleCV is a cross platform (Windows, Macintosh, Linux) framework in Python that makes writing computer vision applications quick and easy. This book takes you through real world examples and applications using SimpleCV so that anyone, even with zero knowledge of computer vision, can use to create their own vision application in a few minutes with a webcam and PC. SimpleCV has its own integrated shell (com...

Price:  $19.80  |  Publisher:  O'Reilly Media  |  Release:  2012

Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

by Zheng Yang

Complete focus on the best Windows Phone 7 game development techniques using XNA 4.0. Easy to follow cookbook allowing you to dive in wherever you want. Convert ideas into action using practical recipes. Apply the tap, flick, hold and drag gestures on Windows Phone 7 touch screen for different situations. Understanding the XNA content pipeline for improved game asset processing and management. Hook up your ...

Price:  $26.99  |  Publisher:  Packt Publishing  |  Release:  2012

Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook

by Luke Drumm

Accelerate your XNA learning with a myriad of tips and tricks to solve your everyday problems. Get to grips with adding special effects, virtual atmospheres and computer controlled characters with this book. A fast-paced cookbook packed with screenshots to illustrate each advanced step by step task. Apply the techniques learned for wiring games for PC, Xbox 360 and Windows Phone 7....

Price:  $26.99  |  Publisher:  Packt Publishing  |  Release:  2012

Microsoft XNA Game Studio 4.0: Learn Programming Now!

Microsoft XNA Game Studio 4.0: Learn Programming Now!

by Rob Miles

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC - as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required!...

Price:  $3.99  |  Publisher:  Microsoft Press  |  Release:  2011

XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming

by Tom Miller, Dean Johnson

Get Started Fast with XNA Game Studio 4.0 - and Build Great Games for Both Windows Phone 7 and Xbox 360.This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you wo...

Price:  $13.96  |  Publisher:  Addison-Wesley  |  Release:  2010

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