Sass and Compass for Designers
by Ben Frain
The CSS preprocessor, Sass, is becoming the de-facto standard for producing cross-browser CSS more maintainable and with more ease. It supercharges CSS with features that make previously difficult and time-consuming tasks trivial. This book concentrates on distilling the techniques in a straightforward manner making it accessible to all, ...
Price: $3.49 | Publisher: Packt Publishing | Release: 2013
HTML5 Game Development with ImpactJS
by Davy Cielen, Arno Meysman
ImpactJS is a JavaScript library specially geared towards building 2-dimensional games. It is intuitive and versatile and allows the game developer to get results in no time while keeping an easy overview when games grow more complex. Games built with ImpactJS can be published on websites and even as an app on both Android and iOS.With HT...
Price: $17.00 | Publisher: Packt Publishing | Release: 2013
by Amit Daliot
Learn something new in an Instant! A short, fast, focused guide delivering immediate results. Helping you learn the fundamentals of Axure RP, while making prototypes. Focus on only the most important features, saving you time and helping you to start using Axure RP immediately. Providing you with essential resources that will help you bec...
Price: $14.99 | Publisher: Packt Publishing | Release: 2013
Raspberry Pi Home Automation with Arduino
by Andrew K. Dennis
Low-cost and high-performing, with a massively diverse range of uses and applications, the Raspberry Pi is set to revolutionize the way we think about computing and programming. By combining the Raspberry Pi with an Arduino board you'll be able to revolutionize the way you interact with your home and become part of a rapidly growing ...
Price: $17.99 | Publisher: Packt Publishing | Release: 2013
Learn HTML5 by Creating Fun Games
by Rodrigo Silveira
Learn HTML5 by Creating Fun Games takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.Learn HTML5 by Creating Fun Games takes a very friendly approach to teaching ...
Price: $24.87 | Publisher: Packt Publishing | Release: 2013
Learning C# by Developing Games with Unity 3D
by Terry Norton
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extreme...
Price: $7.06 | Publisher: Packt Publishing | Release: 2013
by Aidan Temple
Game development has traditionally only been accessible to those with experience in computer science and access to the best or most expensive development tools. However, with the advent of technologies such as HTML5 and the ability to self-publish, web-based games such as those on Facebook and smartphones are becoming more attractive to d...
Price: $9.99 | Publisher: Packt Publishing | Release: 2013
Learning Physics Modeling with PhysX
by Krishna Kumar
In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well...
Price: $20.99 | Publisher: Packt Publishing | Release: 2013
Web Content Management with Documentum
by Gaurav Kathuria
One of the world leaders in Enterprise Content Management, the EMC Documentum family of applications helps you manage all types of content across multiple departments within a single repository. With the Web Content Management suite of applications, you can efficiently manage content and underlying processes for your Web properties, and e...
Price: $44.99 | Publisher: Packt Publishing | Release: 2006
.NET Performance Testing and Optimization
by Paul Glavich, Chris Farrell
As we develop the applications to meet current and future needs, it is only natural to use current best practices and techniques for our designs and implementations. In the quest to improve how we develop, we can access a true wealth of information which is available on design patterns, object-oriented analysis, low-level code techniques ...
Price: $5.00 | Free ebook | Publisher: Self-publishing | Release: 2010