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Programming Android

Programming Android

by Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide, and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation - including application frameworks that you can use as a starting point for your own projects...

Price:  $5.19  |  Publisher:  O'Reilly Media  |  Release:  2011

HTML5 Canvas Cookbook

HTML5 Canvas Cookbook

by Eric Rowell

The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications - data visualization, game development, and 3D modeling. It will acquaint you ...

Price:  $3.49  |  Publisher:  Packt Publishing  |  Release:  2011

iPhone 3D Programming

iPhone 3D Programming

by Philip Rideout

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch - with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and...

Price:  $10.83  |  Publisher:  O'Reilly Media  |  Release:  2010

Beginning Google Sketchup for 3D Printing

Beginning Google Sketchup for 3D Printing

by Sandeep Singh

The age of 3D printing and personal fabrication is upon us! You've probably heard of the incredibly sophisticated, yet inexpensive 3D printers that can produce almost any creation you give them. But how do you become part of that revolution?Beginning Google SketchUp for 3D Printing starts by explaining how to use SketchUp and its plug-ins to make your design products. You will learn how to present and ...

Price:  $23.63  |  Publisher:  Apress  |  Release:  2010

XNA 3D Primer

XNA 3D Primer

by Michael C. Neel

This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and un...

Publisher:  Wrox  |  Release:  2010

Beginning Blender

Beginning Blender

by Lance Flavell

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool.The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your ...

Price:  $29.30  |  Publisher:  Apress  |  Release:  2010

OpenSceneGraph 3.0

OpenSceneGraph 3.0

by Rui Wang, Xuelei Qian

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book ...

Price:  $29.99  |  Publisher:  Packt Publishing  |  Release:  2010

OpenGL SuperBible, 5th Edition

OpenGL SuperBible, 5th Edition

by Richard Wright, Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak

OpenGL SuperBible, 5th Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of...

Price:  $7.50  |  Publisher:  Addison-Wesley  |  Release:  2010

AutoCAD 2011 For Dummies

AutoCAD 2011 For Dummies

by David Byrnes

If you're just learning AutoCAD, this friendly, For Dummies guide is perfect for you. You'll get up to speed on all the basics and start creating 2D and 3D technical drawings sooner than you might imagine. Learn how to create a basic drawing, use AutoCAD Design Center, edit your drawings, work with dimensions, add text, and much more. The book is straightforward, easy to follow, and includes pract...

Price:  $4.16  |  Publisher:  Wiley  |  Release:  2010

Mathematica Cookbook

Mathematica Cookbook

by Sal Mangano

Mathematica Cookbook helps you master the application's core principles by walking you through real-world problems. Ideal for browsing, this book includes recipes for working with numerics, data structures, algebraic equations, calculus, and statistics. You'll also venture into exotic territory with recipes for data visualization using 2D and 3D graphic tools, image processing, and music.Although ...

Price:  $25.67  |  Publisher:  O'Reilly Media  |  Release:  2010

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