Ray Tracing Gems

High-Quality and Real-Time Rendering with DXR and Other APIs



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Ray Tracing Gems

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AuthorsEric Haines, Tomas Akenine-Moller
PublisherApress
Published2019
Pages607
LanguageEnglish
FormatPaper book / ebook (PDF)
ISBN-101484244265
ISBN-139781484244265
EBook Hardcover Paperback

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.

The latest ray tracing techniques for developing real-time applications in multiple domains; Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR); How to implement high-performance graphics for interactive visualizations, games, simulations, and more.




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