Ray Tracing Gems
High-Quality and Real-Time Rendering with DXR and Other APIs
Price | $32.82 - $55.95
|
eBook | Free |
Rating | |
Authors | Eric Haines, Tomas Akenine-Moller |
Publisher | Apress |
Published | 2019 |
Pages | 607 |
Language | English |
Format | Paper book / ebook (PDF) |
ISBN-10 | 1484244265 |
ISBN-13 | 9781484244265 |
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
The latest ray tracing techniques for developing real-time applications in multiple domains; Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR); How to implement high-performance graphics for interactive visualizations, games, simulations, and more.
- Eric Haines
- Tomas Akenine-Moller
5 5 13
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