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Learn Lua for iOS Game Development

Learn Lua for iOS Game Development

by Jayant Varma

So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.Learn Lua for iOS Game Development walks you through the Lua basics, then sho...

Price:  $19.99  |  Publisher:  Apress  |  Release:  2012

Learning Cocoa with Objective-C, 3rd Edition

Learning Cocoa with Objective-C, 3rd Edition

by Paris Buttfield-Addison, Jonathon Manning

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.You'll learn how to work with the Xcode IDE, Objective-C's Foundati...

Price:  $9.95  |  Publisher:  O'Reilly Media  |  Release:  2012

MacRuby in Action

MacRuby in Action

by Brendan G. Lim, Jerry Cheung, Jeremy McAnally

MacRuby in Action is a tutorial for Ruby developers who want to code for Mac OS X without learning Objective-C. You'll learn the ins and outs of the MacRuby language, including straightforward examples of creating OS X applications using Cocoa components.MacRuby in Action teaches Ruby developers how to code OS X applications in Ruby. You'll explore key Cocoa design patterns, along with a few twist...

Price:  $4.92  |  Publisher:  Manning  |  Release:  2012

The Art of the App Store

The Art of the App Store

by Tyson McCann

It takes more than a great idea to succeed at iPhone and iPad app development.This indispensible guide provides an in-depth look into the perils and potential of the iPhone and iPad app landscape. The Art of the App Store presents tried and tested methods for competitive research, findingyour niche, understanding customer expectations, setting goals and milestones, and managing app development from concept ...

Price:  $5.99  |  Publisher:  Wrox  |  Release:  2011

Building Applications for the Mac App Store

Building Applications for the Mac App Store

by Wei-Meng Lee

In this Wrox Blox, you will learn how to obtain and access the Mac App Store from your Mac. You will also learn about the opportunities available for developers who want to venture into the Mac market. This Wrox Blox also walks you through the steps you need to perform to publish your apps in the Mac App Store. You will use the Xcode 4 development tool provided by Apple to develop a Mac OS X application, an...

Publisher:  Wrox  |  Release:  2011

Learning Cocos2D

Learning Cocos2D

by Rod Strougo, Ray Wenderlich

Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you've played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you've played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It's easy to become overwhelmed when you start developing an iOS game, especially if you look at things ...

Price:  $3.74  |  Publisher:  Addison-Wesley  |  Release:  2011

Mac OS X Lion Bible

Mac OS X Lion Bible

by Galen Gruman

The latest Mac operating system takes full advantage of the latest multi-touch trackpads, the new App Store for the desktop, and a host of upgrades that incorporate some of the best elements of the iPad experience. This book covers every new feature as well as all the basic Mac information for every level of expertise. Beginners will learn all about Mac OS X Lion and how to use it, while more advanced users...

Price:  $3.65  |  Publisher:  Wiley  |  Release:  2011

Mac Application Development For Dummies

Mac Application Development For Dummies

by Karl G. Kowalski

The Mac App Store is open for desktop business! You can get in on the action with this easy-to-follow guide to developing a Mac app from concept to completion. Here's how to become a registered Mac developer, plan an app that users will love, work with Objective-C and code libraries, build and debug your app, and market it through the App Store....

Price:  $3.06  |  Publisher:  Wiley  |  Release:  2011

Objective-C for Absolute Beginners, 2nd Edition

Objective-C for Absolute Beginners, 2nd Edition

by Gary Bennett, Mitchell Fisher, Brad Lees

You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition starts you on the path to mastering this language and its latest release.Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it...

Price:  $3.73  |  Publisher:  Apress  |  Release:  2011

Beginning iOS 5 Games Development

Beginning iOS 5 Games Development

by Lucas Jordan

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad t...

Price:  $36.31  |  Publisher:  Apress  |  Release:  2011

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