iOS Books



Bookstore > Books > iOS

Writing Game Center Apps in iOS

Writing Game Center Apps in iOS

by Vandad Nahavandipoor

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.How do you display players' scores and achievements? How do you create Game C...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Developing iOS Applications with Flex 4.5

Developing iOS Applications with Flex 4.5

by Rich Tretola

Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with iOS APIs, and get complete code examples for working with device components - including the acceleromete...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Windows Phone 7 Programming for Android and iOS Developers

Windows Phone 7 Programming for Android and iOS Developers

by Zhinan Zhou, Robert Zhu, Pei Zheng, Baijian Yang

In order to create new applications for Windows Phone 7 (WP7), it is critical to have a strong understanding of the architecture of the new WP7 operating system. With a special focus placed on the WP7 design guidelines and technologies, and a look at the system architecture and basic development environment setup, this authoritative reference presents you with coverage of the core mobile application develop...

Publisher:  Wrox  |  Release:  2011

Beginning iOS Game Development

Beginning iOS Game Development

by Patrick Alessi

Want to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial...

Publisher:  Wrox  |  Release:  2011

iOS 4 in Action

iOS 4 in Action

by Jocelyn Harrington, Brandon Trebitowski, Christopher Allen, Shannon Appelcline

iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You'll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You'll also learn how the new iOS 4 features...

Price:  $4.18  |  Publisher:  Manning  |  Release:  2011

iOS SDK Programming: A Beginner's Guide

iOS SDK Programming: A Beginner's Guide

by James Brannan, Blake Ward

Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface cont...

Price:  $12.46  |  Publisher:  McGraw-Hill  |  Release:  2011

Learning Cocos2D

Learning Cocos2D

by Rod Strougo, Ray Wenderlich

Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you've played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you've played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It's easy to become overwhelmed when you start developing an iOS game, especially if you look at things ...

Price:  $3.74  |  Publisher:  Addison-Wesley  |  Release:  2011

Sams Teach Yourself iOS 5 Application Development in 24 Hours, 3rd Edition

Sams Teach Yourself iOS 5 Application Development in 24 Hours, 3rd Edition

by John Ray

In just 24 sessions of one hour each, learn how to build powerful applications for today's hottest handheld devices: the iPhone and iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson...

Price:  $3.74  |  Publisher:  SAMS Publishing  |  Release:  2011

Developing C# Apps for iPhone and iPad using MonoTouch

Developing C# Apps for iPhone and iPad using MonoTouch

by Bryan Costanich

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn...

Price:  $10.00  |  Publisher:  Apress  |  Release:  2011

Pro iOS Web Design and Development

Pro iOS Web Design and Development

by Andrea Picchi

With Pro iOS Web Design and Development, you'll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple's Safari browser.Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mo...

Price:  $38.40  |  Publisher:  Apress  |  Release:  2011

Pages: ←Previous | 1 ... 33, 34, 35, 36, 37 ... 39 | Next→

Subscribe to Newsletter

Be the first to know about new IT books, upcoming releases, exclusive offers and more.