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Beginning iPhone and iPad Web Apps

Beginning iPhone and iPad Web Apps

by Chris Apers, Daniel Paterson

This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit's support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. You'll learn about WebKit and Mobi...

Price:  $25.94  |  Publisher:  Apress  |  Release:  2010

iBooks and ePeriodicals on the iPad: The Mini Missing Manual

iBooks and ePeriodicals on the iPad: The Mini Missing Manual

by J.D. Biersdorfer

This Mini Missing Manual takes you down the virtual rows of Apple's iBookstore, to help you find, buy, and download books and subscribe to magazine and newspapers on your iPad. You'll learn now to navigate your books and periodicals and sync them back to iTunes to swap them on and off your iPad to free up storage space.In addition, you'll find out where to get free books in the iBookstore, and where you can...

Price:  $4.99  |  Publisher:  O'Reilly Media  |  Release:  2010

iPad Programming

iPad Programming

by Daniel H Steinberg, Eric T Freeman

It's not an iPhone and it's not a laptop: the iPad is a groundbreaking new device. You need to create true iPad apps to take advantage of all that is possible with the iPad. If you're an experienced iPhone developer, iPad Programming will show you how to write these outstanding new apps while completely fitting your users expectation for this device....

Price:  $4.39  |  Publisher:  The Pragmatic Programmers  |  Release:  2010

iPhone and iPad in Action

iPhone and iPad in Action

by Brandon Trebitowski, Christopher Allen, Shannon Appelcline

This hands-on tutorial will help you master iPhone/iPad development using the native iPhone SDK. It guides you from setting up dev tools like Xcode and Interface Builder, through coding your first app, all the way to selling in the App Store.Using many examples, the book covers core features like accelerometers, GPS, the Address Book, and much more. Along the way, you'll learn to leverage your iPhone skills...

Price:  $13.31  |  Publisher:  Manning  |  Release:  2010

Learning Objective-C 2.0

Learning Objective-C 2.0

by Robert Clair

If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you've come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner's guide to the latest version of Objective-C.Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0's newest innovations. Clair begins with...

Price:  $6.66  |  Publisher:  Addison-Wesley  |  Release:  2010

OpenGL SuperBible, 5th Edition

OpenGL SuperBible, 5th Edition

by Richard Wright, Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak

OpenGL SuperBible, 5th Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern Op...

Price:  $0.01  |  Publisher:  Addison-Wesley  |  Release:  2010

Beginning iOS 4 Application Development

Beginning iOS 4 Application Development

by Wei-Meng Lee

Get ready to dive into Apple's exciting world of mobile application development. This full-color book shows you how to take advantage of all the new features of the iPhone SDK 4 to create your own native iPhone, iPod touch, and iPad applications. You'll explore Apple's Xcode tools, the Objective-C programming language, and discover a host of APIs that enhance the capabilities of the iPhone SDK. The hands-on...

Price:  $5.00  |  Publisher:  Wrox  |  Release:  2010

iPhone 3D Programming

iPhone 3D Programming

by Philip Rideout

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch - with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and...

Price:  $10.83  |  Publisher:  O'Reilly Media  |  Release:  2010

Sams Teach Yourself iTunes 10 in 10 Minutes

Sams Teach Yourself iTunes 10 in 10 Minutes

by Brad Miser

Apple's iPods, iPhones, and iPads are among the best-selling devices ever, with iPod touch sales continuing to grow significantly. All three devices rely on Apple's iTunes software, and iTunes has just undergone a major new release. Sams Teach Yourself iTunes 10 in 10 Minutes offers straightforward, practical answers for fast results. By working through the 10-minute lessons, you learn everything you'll nee...

Price:  $3.74  |  Publisher:  SAMS Publishing  |  Release:  2010

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