by Rod Strougo, Ray Wenderlich
Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you've played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you've played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It's easy to become overwhelmed when you start developing an iOS game, especially if you look at things ...
Price: $3.74 | Publisher: Addison-Wesley | Release: 2011
by Satya Komatineni, Dave MacLean, Sayed Hashimi
Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro A...
Price: $7.53 | Publisher: Apress | Release: 2011
Practical Android 4 Games Development
by J. F. DiMarzio
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.From 2D-based casual games to 3D OpenGL-based first-person shooters, you find t...
Price: $29.66 | Publisher: Apress | Release: 2011
OpenGL SuperBible, 5th Edition
by Richard Wright, Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak
OpenGL SuperBible, 5th Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of...
Price: $7.50 | Publisher: Addison-Wesley | Release: 2010
by Philip Rideout
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch - with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and...
Price: $10.83 | Publisher: O'Reilly Media | Release: 2010
by Rui Wang, Xuelei Qian
Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book ...
Price: $29.99 | Publisher: Packt Publishing | Release: 2010