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Intel Galileo and Intel Galileo Gen 2

FREE EBOOK - Intel Galileo and Intel Galileo Gen 2

by Manoel Carlos Ramon

Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel Galileo and Intel Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux.Author Manoel Carlos Ramon is a member of the Intel Galileo d...

Price:  $14.72  |  Publisher:  Apress  |  Release:  2015

Beginning Python Games Development, 2nd Edition

Beginning Python Games Development, 2nd Edition

by Harrison Kinsley, Will McGugan

Learn how to create compelling games using Python and the PyGame games development library. Beginning Python Games Development, 2nd Edition will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain va...

Price:  $39.49  |  Publisher:  Apress  |  Release:  2015

Android Studio Game Development

Android Studio Game Development

by Jerome DiMarzio

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll the...

Price:  $30.00  |  Publisher:  Apress  |  Release:  2015

iOS Swift Game Development Cookbook, 2nd Edition

iOS Swift Game Development Cookbook, 2nd Edition

by Jonathon Manning, Paris Buttfield-Addison

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance - all revised for Swift.You get simple, direct solutions to common problems found in iOS ...

Price:  $29.10  |  Publisher:  O'Reilly Media  |  Release:  2015

Android Game Programming by Example

Android Game Programming by Example

by John Horton

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level....

Price:  $29.22  |  Publisher:  Packt Publishing  |  Release:  2015

Android Application Programming with OpenCV 3

Android Application Programming with OpenCV 3

by Joseph Howse

Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES...

Price:  $29.99  |  Publisher:  Packt Publishing  |  Release:  2015

OpenGL ES 3.0 Programming Guide, 2nd Edition

OpenGL ES 3.0 Programming Guide, 2nd Edition

by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi

OpenGL ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Sh...

Price:  $25.55  |  Publisher:  Addison-Wesley  |  Release:  2014

Beginning Android 3D Game Development

Beginning Android 3D Game Development

by Robert Chin

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best ...

Price:  $34.49  |  Publisher:  Apress  |  Release:  2014

iOS Game Development Cookbook

iOS Game Development Cookbook

by Jonathon Manning, Paris Buttfield-Addison

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the reci...

Price:  $6.70  |  Publisher:  O'Reilly Media  |  Release:  2014

OpenGL Programming Guide, 8th Edition

OpenGL Programming Guide, 8th Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane

Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL ...

Price:  $6.69  |  Publisher:  Addison-Wesley  |  Release:  2013

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