by Mitch Williams
This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for curr...
Price: $29.99 | Publisher: Packt Publishing | Release: 2014
by Jos Dirksen
Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance.From setting up a development environment and creating your first Three.js scene, you will quickly dive into more...
Price: $19.99 | Publisher: Packt Publishing | Release: 2014
Creating E-Learning Games with Unity
by David Horachek
Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only...
Price: $24.99 | Publisher: Packt Publishing | Release: 2014
by Sumeet Arora
WebGL, the web implementation of Open GL, is a JavaScript API used to render interactive 3D graphics within any compatible web browser, without the need for plugins. It helps you create detailed, high-quality graphical 3D objects easily. WebGL elements can be mixed with other HTML elements and composites to create high-quality, interactive, creative, innovative graphical 3D objects.This book begins with col...
Price: $26.99 | Publisher: Packt Publishing | Release: 2014
OpenGL ES 3.0 Programming Guide, 2nd Edition
by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
OpenGL ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Sh...
Price: $25.55 | Publisher: Addison-Wesley | Release: 2014
by Jacob Seidelin
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSocketsInside, Jacob Seidelin shows you how features available in HTML5 can be use...
Price: $19.83 | Publisher: Wiley | Release: 2014
by Shane Hudson
JavaScript Creativity teaches you how to use every feature of this versatile and powerful language in exciting and creative ways. JavaScript can be used for so much more than simple interactivity. Master your use of canvas, animation, audio and video, 3D visualizations, motion detection and real-time collaboration. In every chapter of this book you will learn how to use and evolve JavaScript's creative...
Price: $30.64 | Publisher: Apress | Release: 2014
by Sue Blackman
With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple protot...
Price: $39.31 | Publisher: Apress | Release: 2014
by Jonathon Manning, Paris Buttfield-Addison
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the reci...
Price: $6.70 | Publisher: O'Reilly Media | Release: 2014
by Charles Pearson
NGUI is a robust UI system both powerful and optimized. It is an effective plugin for Unity, which gives you the power to create beautiful and complex user interfaces while reducing performance costs.This book is a practical tutorial that will guide you through creating a fully functional and localized main menu along with 2D and 3D in-game user interfaces. The book starts by teaching you about NGUI's ...
Price: $44.99 | Publisher: Packt Publishing | Release: 2014