Unity 2018 Shaders and Effects Cookbook, 3rd Edition
Transform your game into a visually stunning masterpiece with over 70 recipes
Price | $49.99 - $64.14
|
Rating | |
Authors | John P. Doran, Alan Zucconi |
Publisher | Packt Publishing |
Published | 2018 |
Pages | 392 |
Language | English |
Format | Paper book / ebook (PDF) |
ISBN-10 | 1788396235 |
ISBN-13 | 9781788396233 |
Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.
Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.
This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system.
With this book, what seems like a dark art today will be second nature by tomorrow.
- John P. Doran (4 books)
- Alan Zucconi (2 books)
4 5 9
Similar Books
Unity Shaders and Effects Cookbook
by Kenny Lammers
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity's post-processing effects....
Price: $29.99 | Publisher: Packt Publishing | Release: 2013
Unity 5.x Shaders and Effects Cookbook
by Alan Zucconi, Kenneth Lammers
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's po...
Price: $26.30 | Publisher: Packt Publishing | Release: 2016
by Jay Hilyard, Stephen Teilhet
Completely updated for C# 3.0 and the .NET 3.5 platform, the new edition of this bestseller offers more than 250 code recipes to common and not-so-common problems that C# programmers face every day. More than a third of the recipes have been rewritten to take advantage of new C# 3.0 features. If you prefer solutions to general C# language...
Price: $4.16 | Publisher: O'Reilly Media | Release: 2007
Microsoft Excel 2010: Data Analysis and Business Modeling, 3rd Edition
by Wayne L. Winston
Master the business modeling and analysis techniques that help you transform data into bottom-line results. For more than a decade, Wayne Winston has been teaching corporate clients and MBA students the most effective ways to use Excel to solve business problems and make better decisions. Now this award-winning educator shares the best of...
Price: $4.54 | Publisher: Microsoft Press | Release: 2011
Unity 2018 Cookbook, 3rd Edition
by Matt Smith
With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, follo...
Price: $54.99 | Publisher: Packt Publishing | Release: 2018
OpenGL 4 Shading Language Cookbook, 3rd Edition
by David Wolff
OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.The book begins by familiarizing you with beginner-level topics such as compiling and link...
Price: $49.99 | Publisher: Packt Publishing | Release: 2018
Windows 10 For Dummies, 3rd Edition
by Andy Rathbone
Millions of Windows users have turned to Windows For Dummies for quick, friendly, and easy-to-understand help with their computers. Windows 10 For Dummies, 3rd Edition continues this tradition as it helps you navigate the twists and turns of Windows. Start at the beginning to discover the basics of the Windows interface or flip to later c...
Price: $15.10 | Publisher: Wiley | Release: 2018
Building an RPG with Unity 2018, 2nd Edition
by Vahe Karamian
In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be a...
Price: $44.99 | Publisher: Packt Publishing | Release: 2018