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Modeling, Simulation and Optimization of Bipedal Walking

Modeling, Simulation and Optimization of Bipedal Walking

by Katja Mombaur, Karsten Berns

The model-based investigation of motions of anthropomorphic systems is an important interdisciplinary research topic involving specialists from many fields such as Robotics, Biomechanics, Physiology, Orthopedics, Psychology, Neurosciences, Sports, Computer Graphics and Applied Mathematics. This book presents a study of basic locomotion forms such as walking and running is of particular interest due to the h...

Publisher:  Springer  |  Release:  2013

A Journey from Robot to Digital Human

A Journey from Robot to Digital Human

by Edward Y.L. Gu

This book provides readers with a solid set of diversified and essential tools for the theoretical modeling and control of complex robotic systems, as well as for digital human modeling and realistic motion generation. Following a comprehensive introduction to the fundamentals of robotic kinematics, dynamics and control systems design, the author extends robotic modeling procedures and motion algorithms to ...

Price:  $79.42  |  Publisher:  Springer  |  Release:  2013

Interactive Segmentation Techniques

Interactive Segmentation Techniques

by Jia He, Chang-Su Kim, C.-C. Jay Kuo

This book focuses on interactive segmentation techniques, which have been extensively studied in recent decades. Interactive segmentation emphasizes clear extraction of objects of interest, whose locations are roughly indicated by human interactions based on high level perception. This book will first introduce classic graph-cut segmentation algorithms and then discuss state-of-the-art techniques, including...

Price:  $54.99  |  Publisher:  Springer  |  Release:  2013

R Graphics Cookbook

R Graphics Cookbook

by Winston Chang

This practical guide provides more than 150 recipes to help you generate high-quality graphs quickly, without having to comb through all the details of R's graphing systems. Each recipe tackles a specific problem with a solution you can apply to your own project, and includes a discussion of how and why the recipe works.Most of the recipes use the ggplot2 package, a powerful and flexible way to make gr...

Price:  $6.10  |  Publisher:  O'Reilly Media  |  Release:  2012

Learning Quartz Composer

Learning Quartz Composer

by Graham Robinson, Surya Buchwald

Apple's Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they've had practically no useful help - until now. In this book/DVD bundle, two renowned VJs who've pushed this tool to the limit show you how to do it, to...

Price:  $24.16  |  Publisher:  Addison-Wesley  |  Release:  2012

Learning OpenGL ES for iOS

Learning OpenGL ES for iOS

by Erik M. Buck

OpenGL ES technology underlies the user interface and graphical capabilities of Apple's iPhone, iPod touch, and iPad - as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple's iOS environment.This highly anticipated title focuses on modern, e...

Price:  $10.00  |  Publisher:  Addison-Wesley  |  Release:  2012

Guidebook to R Graphics Using Microsoft Windows

Guidebook to R Graphics Using Microsoft Windows

by Kunio Takezawa

Due to its flexibility and availability, R has become the computing software of choice for statistical computing and generating graphics across various fields of research. Guidebook to R Graphics Using Microsoft Windows offers a unique presentation of R, guiding new users through its many benefits, including the creation of high-quality graphics.Beginning with getting the program up and running, this book t...

Price:  $35.43  |  Publisher:  Wiley  |  Release:  2012

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

by Vitaly Semko, Romain Marucchi-Foino, Roman Semko

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development ...

Price:  $7.56  |  Publisher:  Wiley  |  Release:  2012

WebGL: Up and Running

WebGL: Up and Running

by Tony Parisi

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put everything together and build a full 3D application with WebGL.You don't have to be a game dev...

Price:  $26.21  |  Publisher:  O'Reilly Media  |  Release:  2012

Making Games with Python & Pygame

FREE EBOOK - Making Games with Python & Pygame

by Al Sweigart

Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.This book features seven different games that are c...

Price:  $9.99  |  Publisher:  Self-publishing  |  Release:  2012

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