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Apple Device Management

Apple Device Management

by Charles Edge, Rich Trouton

Working effectively with Apple platforms at a corporate or business level includes not only infrastructure, but a mode of thinking that administrators have to adopt to find success. A mode of thinking that forces you to leave 30 years of IT dogma at the door. This book is a guide through how to integrate Apple products in your environment with a minimum of friction. Because the Apple ecosystem is not going ...

Price:  $30.27  |  Publisher:  Apress  |  Release:  2020

Apple macOS and iOS System Administration

Apple macOS and iOS System Administration

by Drew Smith

Effectively manage Apple devices anywhere from a handful of Macs at one location to thousands of iPhones across many locations. This book is a comprehensive guide for supporting Mac and iOS devices in organizations of all sizes.You'll learn how to control a fleet of macOS clients using tools like Profile Manager, Apple Device Enrollment Program (DEP), and Apple Remote Desktop. Then integrate your Mac c...

Price:  $30.04  |  Publisher:  Apress  |  Release:  2020

Programming with 64-Bit ARM Assembly Language

Programming with 64-Bit ARM Assembly Language

by Stephen Smith

Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It's also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly ...

Price:  $27.97  |  Publisher:  Apress  |  Release:  2020

Programming iOS 14

Programming iOS 14

by Matt Neuburg

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Create, arrange, draw, layer, and animate views that respond to touch; Use view c...

Price:  $49.92  |  Publisher:  O'Reilly Media  |  Release:  2020

Beginning iOS AR Game Development

Beginning iOS AR Game Development

by Allan Fowler

Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming c...

Price:  $31.32  |  Publisher:  Apress  |  Release:  2019

Programming iOS 13

Programming iOS 13

by Matt Neuburg

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Create, arrange, draw, layer, and animate views that respond to touch; Use view c...

Price:  $9.37  |  Publisher:  O'Reilly Media  |  Release:  2019

macOS Catalina: The Missing Manual

macOS Catalina: The Missing Manual

by David Pogue

Apple gives macOS new features and improvements right on your desktop and under the hood with Catalina - aka OS X 10.15. With this updated guide, you'll learn how to use your iPad as a second screen, work with iPad apps on your Mac, and use Screen Time on your Mac. This new edition of the #1 bestselling Mac book shows you how to use the revamped apps for Music, Podcasts, and TV.Loaded with illustration...

Price:  $17.59  |  Publisher:  O'Reilly Media  |  Release:  2019

Objective-C for Absolute Beginners, 4th Edition

Objective-C for Absolute Beginners, 4th Edition

by Stefan Kaczmarek, Brad Lees, Gary Bennett, Mitch Fisher

Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Benne...

Price:  $34.05  |  Publisher:  Apress  |  Release:  2018

Pro iOS Security and Forensics

Pro iOS Security and Forensics

by Eric Butow

Examine how to keep iOS devices safe in the physical world, including creating company policies for iPhones; assessing and defending against cyber vulnerabilities and attacks; working with preinstalled as well as third party tools; and strategies for keeping your data safe including backing up and screen locks.Managing and maintaining iPhones and iPads in a corporate or other business environment inherently...

Price:  $21.52  |  Publisher:  Apress  |  Release:  2018

Beginning ARKit for iPhone and iPad

Beginning ARKit for iPhone and iPad

by Wallace Wang

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app ...

Price:  $31.07  |  Publisher:  Apress  |  Release:  2018

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