Beginning iOS AR Game Development
Developing Augmented Reality Apps with Unity and C#
Price | $31.32 - $34.12
|
Rating | |
Author | Allan Fowler |
Publisher | Apress |
Published | 2019 |
Pages | 244 |
Language | English |
Format | Paper book / ebook (PDF) |
ISBN-10 | 1484236173 |
ISBN-13 | 9781484236178 |
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.
No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#.
Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with.
Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
Download assets from the Unity store; Create a scene in Unity 2017; Use physics and controls on mobile devices.
- Allan Fowler
4 5 4
Similar Books
Beginning Android 4 Games Development
by Mario Zechner, Robert Green
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you e...
Price: $32.70 | Publisher: Apress | Release: 2011
Beginning iOS 5 Games Development
by Lucas Jordan
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.Beginning iOS 5 Games Development provides a clear path for you to crea...
Price: $36.31 | Publisher: Apress | Release: 2011
Beginning iOS 6 Games Development
by Lucas Jordan
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iP...
Price: $31.84 | Publisher: Apress | Release: 2012
Beginning iOS 5 Application Development
by Wei-Meng Lee
Ideal for beginning developers who are eager to create native applications for Apple's mobile devices, this full-color guide walks you through the core building blocks of iPhone and iPad application development, including new features such as iCloud Programming, Twitter integration, importing and exporting documents from within your ...
Price: $13.00 | Publisher: Wrox | Release: 2012
Swift Game Development, 3rd Edition
by Siddharth Shekar, Stephen Haney
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best fe...
Price: $44.99 | Publisher: Packt Publishing | Release: 2018
iOS Swift Game Development Cookbook, 3rd Edition
by Paris Buttfield-Addison, Jonathon Manning
Ready to create amazing games for iOS? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance - all revised for the latest version of Swift.You get...
Price: $38.30 | Publisher: O'Reilly Media | Release: 2018
Beginning Android 3D Game Development
by Robert Chin
Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.Android game app development continues to be one of the hottest areas where indies and existing g...
Price: $34.49 | Publisher: Apress | Release: 2014
iOS Swift Game Development Cookbook, 2nd Edition
by Jonathon Manning, Paris Buttfield-Addison
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance - all revised for S...
Price: $29.10 | Publisher: O'Reilly Media | Release: 2015