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Microsoft XNA Game Studio 4.0: Learn Programming Now!

Microsoft XNA Game Studio 4.0: Learn Programming Now!

by Rob Miles

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC - as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required!...

Price:  $3.99  |  Publisher:  Microsoft Press  |  Release:  2011

iPad 2: The Missing Manual, 2nd Edition

iPad 2: The Missing Manual, 2nd Edition

by J.D. Biersdorfer

The iPad is an amazing media device, once you really know how to use it. In this entertaining book, New York Times tech columnist and iPad expert Jude Biersdorfer shows you how to get the most out of this sleek tablet to surf the Web, send and receive email, watch movies and TV shows, read eBooks, listen to music, play games, and even do a little iWork. It's the book that should have been in the box....

Price:  $58.63  |  Publisher:  O'Reilly Media  |  Release:  2011

Writing Game Center Apps in iOS

Writing Game Center Apps in iOS

by Vandad Nahavandipoor

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.How do you display players' scores and achievements? How do you create Game C...

Price:  $12.99  |  Publisher:  O'Reilly Media  |  Release:  2011

Supercharged JavaScript Graphics

Supercharged JavaScript Graphics

by Raffaele Cecco

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHT...

Price:  $28.91  |  Publisher:  O'Reilly Media  |  Release:  2011

HTML5 Canvas

HTML5 Canvas

by Steve Fulton, Jeff Fulton

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipul...

Price:  $8.48  |  Publisher:  O'Reilly Media  |  Release:  2011

Beginning iOS Game Development

Beginning iOS Game Development

by Patrick Alessi

Want to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial...

Publisher:  Wrox  |  Release:  2011

Panda3D 1.6 Game Engine

Panda3D 1.6 Game Engine

by David Brian Mathews

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely o...

Price:  $12.37  |  Publisher:  Packt Publishing  |  Release:  2011

Moodle 2 for Teaching 4-9 Year Olds

Moodle 2 for Teaching 4-9 Year Olds

by Nicholas Freear

Moodle is a virtual learning environment that is being used in more and more schools worldwide. It is ideal for teaching a younger age group as interactive lessons enable children to learn quicker and with greater ease.Moodle 2 for Teaching 4-9 Year Olds Beginner's Guide will help you to adapt your existing lesson plans to online Moodle courses and will give you ideas to create new activities, quizzes,...

Price:  $23.99  |  Publisher:  Packt Publishing  |  Release:  2011

Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide

Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide

by Johannes Stein, Aung Sithu Kyaw

The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.Irrlicht 1.7 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proc...

Price:  $26.99  |  Publisher:  Packt Publishing  |  Release:  2011

Windows Mobile Game Development

Windows Mobile Game Development

by Adam Dawes

This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.You will be walked through every aspect of developing for the Windows Mobile platform-from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn h...

Price:  $3.99  |  Publisher:  Apress  |  Release:  2010

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