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Developing 2D Games with Unity

Developing 2D Games with Unity

by Jared Halpern

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.While many books focus on...

Price:  $28.19  |  Publisher:  Apress  |  Release:  2019

Developing Games on the Raspberry Pi

Developing Games on the Raspberry Pi

by Seth Kenlon

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new f...

Price:  $16.50  |  Publisher:  Apress  |  Release:  2019

Make Your Own Pixel Art

Make Your Own Pixel Art

by Jennifer Dawe, Matthew Humphries

Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you&...

Price:  $13.36  |  Publisher:  No Starch Press  |  Release:  2019

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games!

by Anna Anthropy

PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels.In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games - no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn...

Price:  $13.49  |  Publisher:  No Starch Press  |  Release:  2019

Games and Rules

FREE EBOOK - Games and Rules

by Beat Suter, Mela Kocher, Rene Bauer

Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle," whereas game mechanics are constructs of rules designed ...

Price:  $30.00  |  Publisher:  Self-publishing  |  Release:  2019

Retro Gaming with Raspberry Pi

FREE EBOOK - Retro Gaming with Raspberry Pi

by Bob Clagett, David Crookes, PJ Evans, Rosie Hattersley, KG Orphanides, Ruiz Brothers, Mark Vanstone

This book shows you how to set up a Raspberry Pi to play classic games, and a whole lot more. Build your own portable console, full-size arcade cabinet, and pinball machine with our step-by-step guides. And learn how to program your own games, using Python and Pygame Zero.Set up your Raspberry Pi for retro gaming; Emulate classic computers and consoles; Learn to program retro-style games; Build a portable c...

Publisher:  Raspberry Pi Press  |  Release:  2019

Learning HTML5 Canvas

FREE EBOOK - Learning HTML5 Canvas

by Stack Overflow Community

The Canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Through WebGL it allows 3D shapes and images to be displayed. HTML5 Canvas also helps in making 2D games.It is an unofficial and free HTML5 Canvas book created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individual...

Publisher:  Self-publishing  |  Release:  2019

Beginning iOS AR Game Development

Beginning iOS AR Game Development

by Allan Fowler

Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming c...

Price:  $31.32  |  Publisher:  Apress  |  Release:  2019

Unreal for Mobile and Standalone VR

Unreal for Mobile and Standalone VR

by Cornel Hillmann

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take ad...

Price:  $50.42  |  Publisher:  Apress  |  Release:  2019

Ray Tracing Gems

FREE EBOOK - Ray Tracing Gems

by Eric Haines, Tomas Akenine-Moller

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, ...

Price:  $32.82  |  Publisher:  Apress  |  Release:  2019

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